ATARI 2600 REVIEW
 
FROSTBITE
BY: STEVE CARTWRIGHT
PUBLISHED BY: ACTIVISION
RELEASED: 1983
::RATING:: 
Graphics: 5
Sound: 5
Control: 5
Depth: 5
Overall: 5

One of my favorites. Its very slight similarity to Q-Bert is immaterial; this is yet another addictive, perfectly balanced Activision contest and it really gets fun once you've become confident enough to jump from floe to floe very quickly, turning ostensibly strategy-requisite screens into manic reflex rushes.

What it also has in common with all other good Activision games is that it includes a brilliant little defensive twist: You can reverse the direction in which the current row of ice floats by subtracting one block from the igloo you're trying to build. Subtle enough not to indicate overuse but effective enough to occasionally save your chilled skin, this extra's typical of the software group and enhances a game that readily illustrates why their titles are considered among the best of the era. And just as you're getting into the groove, that damn bear shows up to keep things from getting too easy. Such gradual introductions of new elements remarkably affect theoretically simple games; the necessitated change in player approach is as clever yet initially underestimated as an intriguing chord-change in a song. No wonder Jim Levy promoted his team as if they were rock stars.

This was a victorious farewell to the 2600 from Steve Cartwright, who rectified the disappointment of his preceding game, Plaque Attack, by delivering the sort of excellence he'd once been known for due to things like Seaquest. Most gamers assume that Frostbite wasn't as popular as others because it was released after the market crashed. This isn't the case. What actually happened was that nobody could talk about it, much less praise it, because of the name. The conversations were always too confusing: "Do you have Frostbite?" "No, I'm fine!" "What I meant was...oh, never mind. Let's play Pitfall! again."

-Chris Federico


 


SCREENSHOTS



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